Sonic All Star Racing Transformed 7

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Follow GLP on Instagram: http://instagram.com/glplaygr0und Follow GLP on Twitter! http://twitter.com/glittlep Like GLP on Facebook! http://facebook.com/gLpLayground A wizard named Merlina, granddaughter of the original Merlin, summons Sonic the Hedgehog into the world of King Arthur. She explains that the King has been corrupted by the immortality granted by the scabbard of Excalibur, becoming a tyrannical ruler, and that Sonic must defeat him to restore peace to the kingdom. Sonic's speed alone is insufficient to defeat King Arthur, so he takes up the talking sword Caliburn to stand against the King. We recorded this on the Dolphin emulator. As always we used relevant gameplay, important dialogue and all cutscenes to create a fluid cinematic experience. We hope you enjoy! #sonicblackknightmovie #sonicblackknightallcutscenes #sonicblackknightfullstory Our 2nd Channel, GLP TV - https://www.youtube.com/c/glptvee BUY GLP SHIRTS HERE: https://tinyurl.com/y7sbgb3j

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I'm sure many of you have been waiting for this, so I might as well put it up. If you've been watching my Sonic & SEGA All-Stars Racing video, then you've seen it happen over and over: The music suddenly cuts to some different song, the announcer talks about some All-Star Move, and someone from the back of the pack suddenly catches up and unleashes something devastating! These are All-Star Moves. They are, in essence, personalized Bullet Bills (from Mario Kart Wii). In nearly all of them, the character gets a speed boost, are guided automatically along the track, become invincible, and in some cases, acquire some new attack that can knock around other players. The extent of the speed boost, the duration of the move, their maneuverability, and the effects of attacks, if any, vary between characters. And, of course, if you're familiar with the music from the games the characters hail from, be prepared for a trip down memory lane. Except in the case of B.D. Joe, as Crazy Taxi's soundtrack is mostly licensed music that Sumo Digital isn't able to modify. Unfortunately, these are not that balanced. Some All-Star Moves are amazingly powerful and will almost guarantee a shoot to the front of the pack (like Virtual Fight), and some are just minor boosts that don't take you very far (like Giant Froggy). Each clip has an annotation that tells you the full known names of the racers, the name of the All-Star Move, and as far as my knowledge, the name of the song that plays. Please let me know if I have any song titles wrong. Most of these are pretty straightforward. I'll give an explanation to the ones that might not be immediately obvious. Miles "Tails" Prower - Tails Tornado The Tails Tornado offers no visible speed boost. However, a tornado zooms by in front of Tails, which is almost impossible to avoid. Thus, Tails's All-Star Move is about slowing everyone down in front of him more than getting himself ahead. Knuckles the Echidna - Emerald Power Hold down the item button to charge. Observe the size of the green beam trailing behind Knuckles. When it's at its largest, let go of the item button, and all other racers will spin out. You can let go earlier as well to spin out racers closer to your position. Shadow the Hedgehog - Super Shadow The Achievement/Trophy/Challenge "Fighters Megamix" is obtained once you hit an opponent with all 21 All-Star Moves. In the case of Shadow, the Chaos Spear, that projectile attack does not count. You have to ram into an opponent for it to count. Aiai - Super Monkey Roll The Achievement/Trophy/Challenge "Fighters Megamix" is obtained once you hit an opponent with all 21 All-Star Moves. Aiai's Super Monkey Roll will only count if Aiai rams directly into a racer. While he summons other monkeys in balls to help knock opponents out, they don't count towards "Fighters Megamix." Amigo - Samba de Party Drive up next to racers to trap them behind Amigo. When Samba de Party ends, they will all spin out. Beat - Tag Jamming When Beat attacks someone, that player's screen will become full of graffiti. It fades away after some time. Ryo Hazuki - Working Man Drive up behind someone and press the item button to make them flip out. The racer will come to a standstill, unlike all other item impacts. Mobo & Robo Bonanza - Blimp Strike Robo will throw to the far left by default. Aim to the right of where you want him to throw the bombs. Mii - Parade Power Under the Classic Controller or Nunchuk scheme, you must shake the control stick to speed up the Miis carrying you. With the Wii Wheel, you must press up on the D-pad as rapidly as possible.

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SASRT - All-Star Moves Montage (Wii U)

SASRT - All-Star Moves Montage (Wii U)

I'm sure that by now, plenty of these montages have already come out, and the people who run on instant gratification have already had their fill. And I'm sure many of them have obtained Alex Kidd by manipulating their system clocks. Well, here's mine, and I'm pretty sure no one else has put in this level of detail into theirs. All-Star Moves serve a somewhat different function in this game than in the first All-Stars Racing. In Sonic & All-Stars Racing Transformed, anyone in any position can receive an All-Star Move from a Monitor, though the chances increase the further behind you are. Unlike in the first game, you can have multiple All-Star Moves going on at the same time, though they are not quite as effective as they were in the first game. In addition, you have to do your own steering. Every All-Star Move in this game provides a speed boost and an attack you can do as many times as you like for as long the All-Star Move is still active. However, you are not allowed to attack again until a certain amount of time has passed after. For most characters (but not all), this period is longer than the attack. The time differs between characters. You can tell when you can attack again when the star on the upper-right corner is spinning again. All-Star Moves here have a bit less variety as well, presumably so they can be used online (another difference between games). They can fall into three different categories, as far as attacks go: Projectile, Radius, and Drop. The projectile All-Stars can further separate between homing and non-homing, but they all involve shooting something ahead. All homing projectiles may miss, however, as they will stick to a direction once close enough to their targets. The extent to which they home in also varies between characters and seems dependent on the character's All-Star stat. Radius All-Stars have short-range attacks but can strike multiple racers per attack if they're close enough. They may have a spherical area-of-effect, hitting anyone nearby regardless of direction, or they may have a hyperboloid area-of-effect, with a pair of roughly cone-shaped hitboxes on the left and right sides of the character. The drop All-Star is exclusive to Gum. She places hazards on the track. These are the moves' origins: Sonic: This seems to be a Spin Dash. Tails: Tails fires homing missiles out of his vehicle and the mini-Tornadoes, much like seen in Sky Chase in Sonic Adventure and Tornado Defense in Sonic Unleashed. Knuckles: The best I can think of is a Master-Emerald-powered blast done by Silver Sonic at the end of Sonic & Knuckles. Aiai: The bananas look identical to the kinds Aiai collects after Dole stopped sponsoring the series. Aiai gets into his iconic ball as well. Beat: Based on an attack Beat would do in the Jet Set Radio games where he'd blast loud music at his enemies. Amy: Amy throws Piko Piko Hammers, her signature weapon. B.D. Joe: Possibly based on the horn in Crazy Taxi, but most likely made up for this game. Meemee: This is an original attack made for this game. Ulala: Ulala gets backup from Morolians, a TV-loving alien race, and fires destructuve Chu blasts from the laser gun normally at her thigh. Ralph: Ralph swings a pair of wrecking balls around. This is an attack made up for this game. Amigo: This is an attack made up for this game. Danica: This is an attack made up for this game. Shadow: Shadow is doing the Chaos Blast, an explosion using Chaos Emerald energy. Vyse: Vyse gets a hologram of his ship around him and fires cannons out the sides. This is based on the ship-to-ship combat in Skies of Arcadia. Eggman: This could be any number of things, as homing missiles have been on Eggman's machines since Sonic 2 and as recently as Sonic Generations. NiGHTS: Contrary to popular belief, this is not the Paraloop, but the Drill Dash, a speed-up move that restricts NiGHTS's cornering. Gum: Heh. Gumdrop. This is an attack made up for this game. This is also the only drop-type All-Star in the game. Joe Musashi: This is based on a fireball Ninja Art Joe Musashi could pick up and use later. The Japanese reads "Kaen no Jutsu," or "Flame Technique." Pudding: This is based on how Pudding plays the guitar in addition to being a reporter, much like how Ulala is a dancer and a reporter. Gilius: Throwing axes is, of course, a pair of Gilius's repertoire. Vases contain Mana, which allows him to use such a move. Mii: The shields and swords are based on Find Mii, though much much larger, especially the swords. Reala: This is based on an unnamed attack where Reala generates a big yellow ball of energy and throws it at NiGHTS. Ages: Ages transforms into an F-14 Tomcat with two more trailing behinde. This is based on After Burner. Metal Sonic: This seems to be a black shield burst he used in Sonic Adventure 2's multiplayer mode. Alex Kidd: This is based on how Alex Kidd would sometimes duel via Rock Paper Scissors.

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Sonic & All-Stars Racing Transformed - Quicklook (Nintendo Wii U) http://www.BN-Games.com Email us at: [email protected]

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For the All-Star Compilation of the first game, go here: http://youtu.be/V8sKTwnrLTY Well, it's over a year and seven months since the first compilation, so here's the sequel. Sonic and All-Stars Racing Transformed easily takes what made the first game good and made it even BETTER. More characters, better tracks, the Diddy Kong Racing formula of karts, boats and planes combined into dynamic tracks, better controls, more 'reasonable' handling of the three vehicle types while keeping the crazy arcade-style from the first game and even more content to make you want to come back for more. This is the long awaited sequel that I promised when I uploaded the first one. So sit back, enjoy and be ready as I will upload all 5 cups (possibly the mirrored ones too) in the near future.

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6 лет назад
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Sonic & Sega All-Stars Racing + Transformed: Vale ou não a pena jogar

Análise Completa de ambos os games. Adquira já sua camiseta : http://walltshirts.com/zangado Conheça a First Place : http://goo.gl/H3kC90 Avaliem por favor e Favoritem! Grande Abraço a Todos Vcs! Tudo de Melhor Sempre! FanPage: http://www.facebook.com/pages/Zangado-Games/506885876006282 Twitter: https://twitter.com/ZangadoGames Instagram : http://instagram.com/zangs_

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Sonic & SEGA All-Stars Racing - All Star Moves and DLC - PS3

Sonic & SEGA All-Stars Racing - All Star Moves and DLC - PS3

Here I show you all the All-Star Moves here and as Bonus all the dlc and the track in the dlc Ai-Ai 1:37 Billy the Hachter 1:58 Samba de Amigo 2:28 Ulala 2:54 Beat 3:44 B.D. Joe 4:23 Zobio & Zobiko 4:44 Ryo 5:15 Ryo-F (DLC) 5:44 Jacky Bryant and Akira Yuki 6:12 The ChuChus 6:31 Bonanza Bros. 6:56 Alex Kid 7:15 Opa-Opa 7:41 Big the Cat 8:09 Knuckles the Echidna 8:32 Metal Sonic (DLC) 8:56 Miles "Tails" Prower 9:19 Amy Rose 9:49 Shadow the Hedgehog 10:06 Sonic the Hedgehog 10:44 Death Egg 11:06

6 лет назад
Sonic & All-Stars Racing Transformed All-Star Medley (20 Sub Special!)

Sonic & All-Stars Racing Transformed All-Star Medley (20 Sub Special!)

∗ Suggest songs for me to mash in the comments ∗ Here it is guys, the video to celebrate 20 subscribers! Making the video itself took longer than the medley o-o. Still, this mix was awesome to make, especially knowing that you guys would enjoy it! --- Songs used: Every All-Star Theme in the console versions of Sonic & All-Stars Racing Transformed + the TF2 theme from the PC version. -- MP3 http://www.mediafire.com/download.php?igz5g68ikf3d81o -- Album Art http://www.mediafire.com/view/?06g72wy8dgq72vf © SEGA © Sumo Digital

6 лет назад
Mega Drive Longplay [016] Sonic the Hedgehog

Mega Drive Longplay [016] Sonic the Hedgehog

http://www.longplays.net Played By: RickyC

10 лет назад
Sonic and Sega All-Stars Racing - Samba Cup (Amigo)

Sonic and Sega All-Stars Racing - Samba Cup (Amigo)

Game: Sonic and Sega All-Stars Racing Platform: PlayStation 3 Much like Mario Kart Wii, I'll be doing yet another racing game all the way to the end. As much as people harp on Sonic nowadays, this is quite frankly one of the few games he has that I can easily say I enjoyed the hell out of. Hell, I did a compilation of the All-Star Moves a year ago and got the elusive platinum for it a couple months back. So for the next 7 or 8 videos, enjoy some of the fastest racing you have ever seen. I like Amigo. Sure, I did mention that I'm not a fan of the cars in this game but Amigo has everything that I look far in a character/car combination: great handling and drifts. Enjoy.

6 лет назад
Sonic & SEGA All-Stars Racing - ALL-STAR MOVE for all characters

Sonic & SEGA All-Stars Racing - ALL-STAR MOVE for all characters

Player : ME, Ultimate7Life A.K.A SirSky~~! Video Type : Game's Introduction # It's showing ALL-STAR MOVE for all characters in Sonic & SEGA All-Stars Racing~ ALL-STAR MOVE is a super item that it can cause other people great damage~ Also it runs faster than boost Some characters can press Action Button to attack in ALL-STAR MOVE.. I think there are two characters special~ (1)Bonanza Bros. - throw bombs to attack people that behind of them (2)Opa-Opa - 3 items and select one to use. Each of them has different effect - Enjoy~~~ :)

8 лет назад